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Some of the many monsters that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime. A mob is a living, moving game entity. The term 'mob' is short for 'mobile'.1 All mobs can be attacked and hurt (from falling, attacked by player or another mob, falling into the void, etc.) and some of them can drown or burn. Different types of.

< Commands
This page contains information about features that have been removed in the latest development versions.
These features are present in the current version, but may be removed when the next update is released.
Permission level required

2‌[JE only]
1‌[BE only]

Restrictions

Cheat only‌[BE only]

Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).

Syntax[edit]

  • Java Edition
replaceitem block <pos> <slot> <item> [<count>]
replaceitem entity <targets> <slot> <item> [<count>]
  • Bedrock Edition
replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]

Arguments[edit]

JE: <pos>: block_pos
BE: position: x y z: CommandPosition

Specifies the position of the block to be modified.
In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation. In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.

JE: <targets>: entity
BE: target: target: CommandSelector<Actor>

Specifies one or more entities to modify.
Must be a player name, a target selector or a UUID‌[Java Edition only].

Slot Mobile Site

JE: <slot>: item_slot
BE: slotType: EntityEquipmentSlot, slot.container and <slotId: int>: int

Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
In Bedrock Edition, slotId: int must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).
For blocks, must be container.<slot_number> (BE: slot.container <slotId: int>) where <slot_number> or <slotId: int> is replaced with a number specifying the slot.
  • Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
  • A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
  • A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
Other blocks which hold items but don't have inventory GUIs (flower pots and jukeboxes) can only be changed with /data.
For entities, must be one of the following, where slot number or slot id is replaced with a number specifying the slot:
SlotSlot NumbersRestrictions
armor.chest(BE: slot.armor.chest <slotId: int>)any number‌[Bedrock Edition only]armor stands, mobs, and players only (though not all mobs will show or make use of the items)
armor.feet(BE: slot.armor.feet <slotId: int>)any number‌[Bedrock Edition only]
armor.head(BE: slot.armor.head <slotId: int>)any number‌[Bedrock Edition only]
armor.legs(BE: slot.armor.legs <slotId: int>)any number‌[Bedrock Edition only]
weapon.mainhand(BE: slot.weapon.mainhand <slotId: int>)any number‌[Bedrock Edition only]
weapon.offhand(BE: slot.weapon.offhand <slotId: int>)any number‌[Bedrock Edition only]
container.<slot_number>(BE: slot.container <slotId: int>)0–53players, item frames‌[Java Edition only] (slot 0), and minecarts only
enderchest.<slot_number>
(BE: slot.enderchest <slotId: int>)
0–26players only
hotbar.<slot_number>
(BE: slot.hotbar <slotId: int>)
0–8
inventory.<slot_number>
(BE: slot.inventory <slotId: int>)
0–26
horse.saddle
(BE: slot.saddle <slotId: int>)
any number‌[Bedrock Edition only]horses, donkeys, and mules only; <item> or itemName: Item must be a saddle
horse.chest[Java Edition only]donkeys, and mules only; <item> must be a chest
horse.armor
(BE: slot.armor <slotId: int>)
any number‌[Bedrock Edition only]horses and llamas only; <item> or itemName: Item must be a type of horse armor (if a horse) or a carpet (if a llama)
horse.<slot_number>
(BE: slot.chest <slotId: int>)
0–14donkeys and mules with chests only
villager.<slot_number>
(BE: slot.inventory <slotId: int>)
0–7villagers only

JE: <item>: item_stack
BE: itemName: Item: CommandItem

Specifies the item to be placed in the block or entity's inventory slot.

JE: <count>: integer
BE: amount: int: int

Specifies the number of items to be placed in the block or entity's inventory slot.
Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 1 and 64 (inclusive).

BE: data: int: int

Specifies the item data for the item(s) to be placed in the block or entity's inventory slot. Values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.
Must be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).

BE: components: json: Json::Value

Specifies the item components. Like data tags but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock, and minecraft:keep_on_death functions (see Commands/give#Examples)
Must be a JSON Object.

BE: oldItemHandling: ReplaceMode

Must be one of:
destroy - Directly replaces items ignoring the original items in the specified slot.
keep - Does not replace items if an item occupies that slot.

Result[edit]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
<count> exceeds the stack limit of the specified item Failed Successful
/replaceitem block ...the specified block is not a container Failed
the specified block does not have the specified slot
/replaceitem entity ...<targets> or target: target fails to resolve to one or more entities (named players must be online)
All selected entities meets one or more of the following conditions:
  • It doesn't have the specified slot (for example, zombies don't have horse.armor)
  • Specified item cannot be place into the specified slot of its(for example, place a stone into armor.chest of a player)
/replaceitem ... keepan item occupies the specified slot in keep mode N/A
anyOn successReplaces the items in the specified slot with the specified items (previous items in that slot are lost).

Output[edit]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
/replaceitem block ...On success111
/replaceitem entity ...On success11the number of entities whose items are successfully replaced
anyBedrock EditionOn fail0N/AN/A
/replaceitem block ...On success1N/AN/A
/replaceitem entity ...On successthe number of entities whose items are successfully replacedN/AN/A

Examples[edit]

  • To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
    • replaceitem block ~ ~2 ~ container.26 minecraft:spruce_sapling 4[Java Edition only]
    • replaceitem block ~ ~2 ~ slot.container 26 sapling 4 1[Bedrock Edition only]
  • To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
    • replaceitem entity @p hotbar.8 minecraft:spruce_sapling 4[Java Edition only]
    • replaceitem entity @p slot.hotbar 8 sapling 4 1[Bedrock Edition only]

History[edit]

Java Edition
1.814w26aAdded /replaceitem.
1.1418w43a/replaceitem can now be used on item frames.
Upcoming Java Edition
1.1720w46aRemoved /replaceitem. Replaced with /item replace.
Pocket Edition
1.0.5alpha 1.0.5.0Added /replaceitem.
1.1.0alpha 1.1.0.0CanPlaceOn and CanDestroy functions are now supported for /replaceitem.
Bedrock Edition
1.16.0beta 1.16.0.55 Added new overload for /replaceitem with an option for destroy or keep.

See also[edit]

  • /data — can also replace items in a container, or a mob's inventory
  • /give — give items to players without specifying specific inventory slots or overwriting other items
  • /blockdata (outdated) — can also replace items in a container
  • /entitydata (outdated) — can also replace items in a mob's inventory, or modify the drop chances of armor and weapons
Retrieved from 'https://minecraft.gamepedia.com/Commands/replaceitem?oldid=1835144'
The Mob Heist Slot
Game NameThe Mob Heist
Game TypeVideo
SoftwareMakitone Gaming
Slot Reels5
Slot Lines25
Min Bet$0.25
Max Bet$125
Max Win800
RTPN/A
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The Mob Heist

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Symbols to Watch For

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  • Bonus Game: The bonus symbol in The Mob Heist will activate the Bank Job Bonus round, where dynamite is set on the vault door to blow it up and reveal a prize
  • Progressive Jackpot: There is no progressive jackpot connected to this game
  • Wild Symbol: The female cop is the wild, substituting for other symbols, except the bonus and gang members, to help create a winning combination
  • Scatter Symbol: The Gang characters act as the scatter to provide access to free spins
  • Autoplay Option: No Autoplay option is offered
  • Multiplier: Earn multipliers with The Gang symbols
  • Free Spins: Earn up to 15 free spins with The Gang symbols

Dollar Sign

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Double Up

Click here to play the Double Up round after a standard win

Double Arrows

Slot Mobile Phones Computer Village Ikeja

Triple Bars

Click on the triple bars on the left-hand side to view the rules, choose sound and make a deposit

Why Play The Mob Heist

Slot Mobile App

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Slot Mob

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